I’ll be incredibly frank today. I hate writing in English. I’m a lot more comfortable now than before I started the dev blog, having the obligation of writing each week an update helps a lot, but each update that I write, goes trough Sebastian, for some quick spell check, and to make sure that the sentences are understandable. This same text is then reproduced in our page, our IndieDB page, and our TIG post. If you know other cool sites to post our dev blog, let me know!

This whole process isn’t helping us reach our new goal, which is the IGF. So I thought that this week, which was quite busy, I could post only some images, to show how the integration between the mesh and pixel art sprites is coming.

 

I had a few questions about the technique I use. I really want to give a full detailed description of the process, but unfortunately, it takes a lot of time. So, maybe in a few weeks, I can post something about this.

 

Just to give you a sneak peek of the explanation, the technique is:

-Make the structure in your favorite 3d software.

-Add some sprites in Unity.

-Enjoy your pixels

 

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The text between the pictures has no importance whatsoever.

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This text is added only to make the post look cool.

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Putting two images together and no text in between is wrong! “(Click in the picture to enlarge it!)” Doesn’t count

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Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt.

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Lorem Ipsum was one of the possible names for Okhlos.

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I know you are reading these texts. Please Stop. Just focus on the nice pictures

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This text has been read 18 times.

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Every time you read this text, A kitty dies somewhere

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Thankfully, this is the last filler text I have to do. I ran out of ideas.

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Well, that’s pretty much meshes + sprites. ¬†Thanks for not reading the in-between texts!