Ahoy! So much time has passed since the last update. These past weeks have been a rollercoaster. Some good things happened, some not so good also… Whatever. Today I will talk, among other things, about cholulaje. Cholulaje is an Argentinian lunfardo (or colloquialism) word that means something like celebrity junkieness, or screen personality fandom.

It all started quite suddenly one day. I woke up, made some coffee and started my morning routine, which involves checking mails and checking Facebook for like half an hour. I had two mails and Facebook messages stating the same thing: we had appeared in Rock Paper Shotgun! That was incredible, we couldn’t believe it. We had never sent anything to any media outlet, but there it was, a beautiful article about Okhlos! (Here is the article)


It was amazing. Suddenly, we had a lot of tweets. People following our twitter account (here :))! And our owns accounts also. Lots of people retweeted the article.  Also, we had a few comments on the article, and I could argue with the public for the first time!

A few hours later. Mail from Kotaku. Chris Person wanted to do a Let’s Play of Okhlos. We were beyond words. We worked a lot in order to have a semi stable version for Chris. Setting a deadline always helps to keep the rhythm and prevents from getting too relaxed, so the pressure of having to send them something quickly ended up being a good thing .

Some days later, when everything was sort of OK, we sent him the version. What a thrill! (sounding like a little school girl). A week after that, during my morning routine, I noticed that we had a lot of musician offers, some mails and lots of tweets. The reason was obvious, Kotaku had published the article. 

Finally, IndieGames on Twitter asked developers for .GIFs of their games. After a few technical details, I prepared some GIFs and sent them. Thus we also made it into in the article for #GIFriday!

After that, I talked to John from IndieGames and he told me that he wanted to do a series of GIFs explaining the game, we were thrilled, and we started to work on more GIFs. If anything can go wrong, it will go wrong when you are talking with the press. My PC started to freeze when I tried to convert the video into gif, the hardware acceleration in photoshop suddenly decided to stop working, and our first 480px gifs ended up with a size of 20mb (which is not a good thing). Fortunately, we managed to make the gifs, and of a reasonable size. I will not post them here, because the article hasn’t came out yet, and I don’t want to spoil their exclusivity. But I will post them on future updates.

Here is the first post of IndieGames showing Okhlos!

Also, to add more to this media coverage / cholulaje account, a cambridge P.h.D. specialized in ancient philosophy wrote about Okhlos in his blog.  Which is as terribly cool, as completely off topic.

PS: In order to have more images (c’mon, we know you just look at the pictures), here in the bottom is a sneak peak of the changes we are making to the HUD

So, that’s all for this week! As always feel free to send us your feedback about anything you want!