I’ve been, for the last few weeks, trying to decide how we will be doing the environments of Okhlos. This process was not pleasant, to say the least. It would normally be a cool process, prototyping, trying to decide aesthetics, profiling, etc. But with the IGF around the corner, every method I discarded, made me … Continue reading Terrains, everywhere!
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed